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Thursday, September 26, 2013

The games that WE don't want according to THEM…

The games that WE don't want according to THEM…



It seems as though there is this persistent idea by the big publishers that we don't want any of the old games that we used to enjoy so much (I’m talking about specific games and genres). This could be because they are afraid of the backlash that will come if they mess it up; I say what have you got to lose? Already big publishers are seen as money grubbing good for nothings and are getting shit on left and right (for good reason IMHO). Many publishers seem to be just sending out shovelware without any real thought but sadly I can’t put the blame entirely on the big publishers as ultimately it’s too stupid gamers or their stupid parents that keep buying these piles of crap. Businesses are around for 1 reason and only one reason, and that is to MAKE MONEY. The easier it is to make money the better it’s the dream we all have to be able to do very little and get a lot for it and these guys have done this thanks to our willingness to hand them our hard earned money.
This thinking was brought on by a few things that have been happening recently. A few months ago I read an article (that I can’t seem to find now) about a publisher that said they would not bring back there old IP’s and will just let them fade into oblivion. This upset me as some of my favorite games are well Old IP’s, I started my gaming career with Mega man 3 and later fell in love with populous. But these games seem to have to be getting forgotten, but why is it fear? Is it lack of inspiration? Publishers want games that can be made into a franchise (http://www.escapistmagazine.com/forums/read/7.822122-Ubisoft-No-New-Game...) and these are already established franchises.
My only guess is that these publishers are afraid that these IP’s won’t sell. The Publishing houses have plenty of metrics to test how things will sell and base a lot of their decisions on this metric (as many businesses do). Sadly it seems like they keep upping the base return on investment to the point where games are just not going to be profitable for them at all. But with recent kickstarters that have been able to make their goal and exceed it by several factors all based on either old IP’s or forgotten Genres should bring focus to the fact that these games could be profitable. The first example I have is Obsidian Entertainments Project eternity (http://www.kickstarter.com/projects/obsidian/project-eternity) This is a CRPG (Computer Role playing game) this genre has been mostly forgotten by big publishers as it has “proven” to not be profitable. Happily Obsidian has proven them wrong by asking for $1.1mil but ending with $3.9mil. Then there’s Populous a game that gave you the power of a god, never had there been a game like this and never since was there a game like it…until now. Peter Molyneux has returned with his studio 22-cans and is making Godus (http://www.kickstarter.com/projects/22cans/project-godus) a game that just wreaks of populous. Then there’s the new kid on the block as of writing this it’s not even done it’s kickstarter yet. Being made by Keiji Inafune the creator of Rockman more commonly known as MEGAMAN, he and his team are making the spiritual successor to Mega man called Mighty No. 9. I saw this the day it came on to kickstarter and was shocked at how many pledges it had. If my memory serves me it had about $480 000 in the first 6-8 hours and was funded in just over 24 hours (http://www.destructoid.com/inafune-s-mighty-no-9-reaches-goal-in-just-ov...) ad as of this second that I am typing this is at $2 533 756 with 5 days to go. The indie scene is full of small teams making great games for little money maybe the big guys need to do this too.
I hope that these projects and those by indie developers like KleiThe Indie StoneMojang, etc show the big publishers that they could do that too with old and new IP’s. They have some of the best people in the industry and maybe they should let them loose onto the world and give their creative juices a chance to flow. They probably won’t make a top block buster but they won’t have spent years and millions making a game that is totally forgettable. I will leave you with this one last thought, very few games have instilled such memories as when I played Cave Story and that was made for next to nothing by one guy over several years in his spare time… now imagine what a good of dedicated game designers should be able to do.

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